Do not choose the boulder pyromancy over havels ring. For the record "Fat Rolling" is over 70.0 "Fast Rolling" is under 30.0 the normal is just "Rolling", the over 100.0 "rolling" is "Overburdened" and is to be avoided at all costs this has been the general consisus throughout as DS games. Dark Souls Wiki is a FANDOM Games Community. All of a sudden, in the middle of a fight, I start midrolling instead of fast rolling, and I haven't been able to use the same setup with fast roll even after leveling endurance once. Either way with havel's set and no weapons/etc. How do you calculate the amount of endurance needed for a full black knights armor and sword, Okay so what does fat rolling actually mean? Fast roll was normal roll, Mid roll was the slower and then Fat roll was where you fall on your back. Always thought that was kinda lame. More importantly, I had a question about equipment load in Dark Souls 1 / Dark Souls Remastered. Can someone explain why my equipment weight doubled when equipped ex. Does that automatically round up to 70%?I suppose what I am asking is: to what term does the number round to?Nearest whole number? They MAKE you fail. "You got 100% equip load and you may use that" - Seemed so natural to me.I didn't even REMOTELY QUESTIONED why my controller was shaking every time I rolled. I think the stats are off for the Sunlight Straight Sword; Divine Darksword does more damage than Divine SSS even though the pages of each says they should be identical. Yes, leveling up Endurance and wearing both Havel's Ring and the Ring of Favor and Protection would do it, but I just put your equip load through a calculator and found that you would need a staggering 99 Endurance to "fast-roll," even with both rings. The items in your inventory which are not in use do not have any effect on your character, and there is no maximum weight for non-equipped items. Other numbers like 1.3 are affected in the opposite direction, becoming 1.2999999523162841796875. Which is more logical and likely a typo in the original code. Personally, I find the regular roll to be vastly superior, the fast roll will often roll you too far and you don't get the chance to counter them before they move again. I have 50.0 out of 131.4 and Im fatrolling for some reason. At 0%, it takes around 2.5 seconds to regenerate 120 Stamina, while under 70%, it takes around 3 seconds. Wish someone had developed a calculator for equip load so I could figure out my build before even starting the game, but it's nothing dedicated or whatever, so I can just improvise and toss in points as I need it. Honestly - this story is one of the reasons why I have an eternal crush on the souls games. Can anyone help me out with a formula using my burden and max burden to figure out in which bracket i stand. Hey just here to quickly say that I finished it, it works great (although it's rather messy, but oh well). Weapons with a higher weight value tend to have more base damage, and heavier armor pieces tend to have more defense and Poise. I mean, so many impressions (and esp. Equip weight limit gained per Endurance stat: 1 -> 0. So I suppose it's the Total Frames that determines the "speed" of a roll. are these relevant to this?? I'm new to the game. DO NOT. Bear in mind your weapons and shields in all four of your slots count toward your Equip Load as well. This really goes up when you have bloodring and it raises your I frames from 13 to 17. Watch out for mimics and get Havel's armor set.Step 5: Equip Havel's chest plate. There are four rolling and walking speeds, depending on the character's weight class. I have noticed that below 30% load my rolls are pretty much quicker and farther away than above 30% load (no rings or roll-mechanic changing items were used in my testing). Maximum Equip Load is determined by the Vitality stat and determines how greatly the weight of the currently equipped weapon and armor affect movement and roll speed. Privacy Policy. or will I need to do the basic simple math myself? Given the maximum equip loads we can achieve (48-139 base value, +20%, +50%, and/or +5% from the Ring of Favor and Protection, Havel's Ring, and Mask of the Father respectively) and the amount of control we have over our equipped weight (only varying by increments of 0.1), it should be impossible for us to exceed 25% without going well past 25.000088%. Maybe you can even Fat roll at 100.0% flat too but no one's playing tank atm so idk about. Find out what you can do. If you are a more experienced player and are using a weapon with long reach that doesn't benefit too much from poise (such as a katana, for example), it's definitely something to consider. MotF is Mask of the Father, RoFaP is Ring of Favor and Protection, and H'sR is Havel's Ring. What a*****. Dark Souls: Armor combos optimizer v2 Source data can be found here: darksouls-armor-stats-.csv, darksouls-armor-stats-10.csv. I won yesterday a spear of filianore fight, by just fast Rolling actually and Healing, against a 4-man gank. Having below 30%, and you run slightly faster than 30.01%-69.99%, So as far as the difference in distance between 29 and 30, after testing I have determined that 4 29% rolls cover about the same distance as 5 30% rolls. That way I could load it up again later on. That's below 25% equip load. Unless otherwise stated, the content of this page is licensed under. Neither didn't I notice it wasn't doing that right after the character creation and before I had found my first LK armor. Help ? My equip load changed in a way that makes no sense. More realistic. Your #1 source of fan provided tips, strategies, FAQs, and informaton about Dark Souls, Creative Commons Attribution-ShareAlike 3.0 License. You can also use this link to share the build. And i see a bunch of small white circles around everywhere. You never want to have an empty equipment slot, because of how absorption is calculated, you'll take significantly more damage with an empty slot. At 36.3, it's much faster.-terribleperson, /u/terriblestperson, Contributions to Fextralife Wikis are licensed under a, 25%/50%/100% then you would hit the next burden level, now it is equip we. I'm not quite sure: Does the covered Distance of the roll scales gradually with the equip ratio or is the covered distance the same for each state?In other words: Is there any difference in mobility if I got 30,1% oder 69,9% equip ratio? Movement slows as the Equip Load percentage rises. Patch 1.05 increased the base equip burden by 6 points. The bonuses of the rings stack. Check out how this page has evolved in the past. I am at 70% with Lothric Set, 26 Vitality, Lothric Knight SHield, Talisman, Brigand Axe, Life Ring, Bloodbite Ring, Flame Stoneplate Ring, and Chloranthy Ring. This value is obtained by dividing your current Equipment Load (the total weight of your equipped armor, weapons, shields and rings) with your maximal Equipment Load (determined by your Vitality). Join and search! Delaying the plunge as much as possible will both allow you a small amount of stamina regeneration, and reduce the number of meme rolls required. My question is how can i move as light as i move while with no armor with the eastern armor? Maybe you could add the total equip burden to the calculation above? Alright so I'm pretty new to this subreddit and everywhere I look it says: Equip weight equal to or less than 100% and above 50% of Equip Burden gives slow movement, and causes the player to 'fat roll'. When 120% is reached, the player may only walk very slowly, as running is now impossible, and back-stepping or roll attempts will result in short stagger. Dark Souls Remastered Equip Load Setting up your equipment in the Remastered version is very straightforward: you must be midrolling, which requires greater than but not equal to 25% equip load, and you must stay below or equal to 29.1%. I don't seem to be getting fast rolls at exactly 30.0%, but I do at anything less. Equip load is the maximum weight that can be equipped. My first character is a thief and I've been mostly staying under 30% since i found out about the threshold but honestly after about 60 hours I'm wondering if it's even worth it. Known issues as of May 23rd 2018: Some weapons (like Claymore) are not scaling correctly. I feel the fast roll moved to 40% after the last patch instead of 30. Hello, I was playing dark souls like normal a couple minutes ago, had a setup with which I fast rolled. See the. Playersmay refer to the following table for the commonly referenced fast and medium roll breakpoints when equipping any combination of the above items. All trademarks are property of their respective owners in the US and other countries. What is going on?? That is what the calamity ring does. By carefully planning your equipment to nudge your actual equip load up using items with weights like 1.2, while avoiding bringing it back down with weights like 1.3, you can achieve an equip load that may be displayed in-game as 25%, but is in reality ever so slightly higher due to the aforementioned precision errors. These changes occur when the player's total Equip Load reaches 70% and 120% of the Maximum Equip Load. The only exceptions to this are if you need the ring slots for your build (something like a low level caster) or if you are using a glass canon build (which are mostly used for fun over function). wtf, I'm at 51.0/131.4 with Havel's what total do I need to fast roll, After a great deal of testing, I've found that my roll speed changes around 70% of my equip load. The game must be tracking hidden numbers in the hundredths of a percent, because at 70% I was medium rolling, but the page currently says that you fat roll at 70.0%. General Wikidot.com documentation and help section. refresh. Long may the sun shine! Anyway, Thanks for the amazing site. In the attribute input field press up or down keys on keyboard to increase or decrease the attribute value. Having <30% equipment load covers more distance in the same amount of time. Formula is:EL-(EL-70%)Or the simplified formula:EL x 0.7EL is the current equip load in numbers, Very helpful thank you providing the info :), none of the rings will actually make you have less weight since if you have 0 in the stat, you have a base equip load of 40, even the base ring of favor would increase your equip load by .5 assuming you have 0 in the stat which is impossible, Quick note you can be at 70.1-70.4% and it will be rounded down to 70% when displayed but because you're technically over the limit you'll be fat rolling. I didn't even know there was such thing as a medium or light roll or a decreased stamina reg. You can roll with full havel set weapon and shield even a Talisman with FaP ring +3 and havel ring +3 with 85 vigor, a perfect 69% equip load for me, now i know why i roll so slow. I've noticed that you're weight ratio affects how close you can get to certain enemies from behind before they turn around and aggro. I can feel slower rolls going from 55% to 62%, for example. Equipment Load is a stat that determines your mobility based on the weight of the armor, weapons and rings you have equipped. I felt pretty bad just Rolling like that during I dont know 10-15min? 35 endurance and fast roll, best way to flee ^^ And the distance weapon of your choice. Note: Use this to save your build privately or make it public for others to see and use. Pretty sure it doesnt recognise equip boost from FAP, Havel and MoF. It seems like shields' weight isn't calculated Why tf are there no pyromancies? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. And finally died my Lightning soul mass. As in Remastered, the minimum valid value for PTDE is greater than but not equal to 25%; however, the maximum value is considerably smaller: 25.000088% (roughly). 72 endurance. Even if get my maximum load higher, fat roll is fixed in 70%? That is all.The I frames are the same with both and the bloodring adds the same amount of I frames to both. Similar to the everyday decimal numbering system which cannot express the value of 1/3 finitely, certain numbers like, for example, 1.2 can only be approximated by the game as 1.2000000476837158203125. Your equipment load needs to be 25% or less of your maximum to get the fastest rolling speed. Didnt see anyone else with that info so now its out there. Have played through Bloodborne Sekiro and DS3 but understanding Equip Load in DS1.. FK I rather play all game with no armor. Hopefully this stops the redundant question for max load with all possible buff items100% times 150%= 150% havels ring150% times 120%= 180% HR plus Thicc Ring180% times105% =189% HR plus TR plus giant dad's face, I'm building a backflipping Dark Wraith for funzies. It would make builds more varied and exciting if 70% had 10/7% bonus physical/magical defense. Equip weight equal to or less than 50% and above 25% of Equip Burden gives medium movement. Anyone know if any other stat governs equip load? These terms describes the actual velocity of the player character, and not the duration of the roll itself. More to change and adapt to when strategizing how you play. Equip Load applies to all types of worn items, such as weapons, armor and shields. Notify administrators if there is objectionable content in this page. Each weapon, armor, and ring you have equipped, even if it is not currently held in your hands, contributes to your current Equipment Load. It show that ring of favor makes you take dobbel dmg. Nearest tenth? This is wrong as hell. Equip Load applies to all types of worn items, such as weapons, armor and shields. So does anyone here have a Link to a Build Calculator that ACTUALLY works? They want to make you really feel when your character is hitting the ground! Click on the weapon parameters to view attack power, spell buff, absorptions, resistances and requirements. ILL tell u, SL355 99 vit83 endstr 53dex 30attune 50resist 81int 19faith 25humanity anyA LEGIT POWERFUL STRONG BUILD, uhm calamity ring and ring of favor and protection are messed up, I can help all ng+ just call me on the game friday till sunday vs ornstein and smough id player Destructeagle and xbox one id DestructEagle. Havel ring and ring of favor and protection. You can fast roll at up to 25% load Medium roll up to 50% Fat roll is closer to 100 Anything above 100 you can't roll at all, and can only walk not even slowly jog Endurance is what increases your load carrying capacity. It says the ring of favor and protection adds double damage effect. lol. I just started this game and I have played dark souls 2 and 3 in the past but what i dont understand is that every new equipment i get makes me slower and i have put a decent amount of points into endurance to have a higher equip load in other dark souls it fixes the problem but if i just add a small upgrade like from a 3.7 load chest piece to a 4.7 chest piece it makes me noticeably slower am i upgrading wrong or does picking wanderer as starting class change anything? The mechanics Mist be based on the value before rounding to three figures - I just hit exactly 70.0% and it switched over to slower rolls etc as compared to a hair below which does not match this table. Guys , please test this out , the details above a wrong about the running speed , you are faster at 30% , check it out cause I did right now and you are 100% a little faster , you can hear the sound of the steps being quicker etc. Yello, I'm just poppin' back in for a quick question: For school, I need to make an Excel assignment, which I can interpret freely. I had heard that the only other advantage you got at 29.9<0 was when you use flynn's ring, but after taking it on an off and studying the stats, there is no attack bonus. %/50%/100% that you hit the next bracket. Encumbrance is the percentage of max Equip Load currently used (for example at 20 of 80 Equip Load, Encumbrance is 25%). Equip weight limit gained per Resistance stat: 0 -> 2. There is somehing wrong with the calculator when i put 40 in strength, 40 in dexterity, 30 in faith and caestus at divine +10 upgrade the damage output is 6283 O_O. Dark souls remastered matchmaking rules - Join the leader in rapport services and find a date today. It doesn't seem to be as discreet as the table says. Has anybody noticed that 30 is still ultra roll? In the attribute input field press up or down keys on keyboard to increase or decrease the attribute value. At 87 vitality. Base equip weight limit: 40 -> 30. Only equiped items effect movement. Carthus Milkring is pretty useful in PVP when below 30% EL so long as you don't have a body buff aura. Even when running towards an enemy from behind, the lower your WR is the closer you can get before being noticed. The optimizer doesn't subtract the extra VIT levels that Prisoner's Chain gives even when you select it as a ring (it only uses that to note down the weight of the ring, so make sure its selected anyway). Equipped consumable items, ammunition and spells will not contribute to equip weight. Because invincibility frames are only active near the beginning of a roll, care must be taken to align your roll timing properly to avoid hitting the ground during a vulnerable period. One instance where a lower actual value is useful is the Mask of the Father, which should multiply your maximum load by 1.05, but actually multiplies it by 1.0499999523162841796875, thus bringing the 25% mark slightly lower than it should be, and allowing you to hit the target weight by aiming for where 25% would have been without the error. Unlike Item Burden, there is no upper limit besides those imposed by level caps for wearing heavy equipment. So, when should you go below 30% equipment load? Not Working, Please Help. Patch 1.06 decreased the percentage of Mask of the Father from 15 to 5%. Manage all your favorite fandoms in one place! Whats the difference in movement speed between light load and medium load? I played SOLEY with dodging and proper spacing, using an UGS (mostly with the guts sword cuz it was badass). Select bow and crossbow to view arrow attack and bolt attack. This page says that you fat roll at 70% an above and med roll at 69.9% and below (duh) BUT sometimes i manage to med roll even with exactly 70%. The heavier an item is, the more it encumbers the player. #1 Rubyeyed Jun 16, 2021 @ 7:52pm When 70% is reached, the player's roll will become shorter, slower, and with higher ending lag. Acording the sorcerer s guide, int should be at 24, why is on 8 and faith all the way up? A tough decision to make, particularly for newer players, is when to level up vitality over vigor. Espaol - Latinoamrica (Spanish - Latin America). Watch headings for an "edit" link when available. This is all wrong. Im trying to get to a point where I can where havels armor set and still have medium movement. For example, an equipped weight of 26.2 divided by an Equip Load of 64.0 would equal 40.9% Equip Load, a medium weight class with a moderate movement speed and roll. It seems to me the distance gradually changes with your weight ratio at every 10% or so. HOW TO INSTALL. i.e. This takes me back to when I did this by myself. You can comment on this tool at reddit The stupid game keeps rounding up the number giving you a false 70% I had to make a formula in a calculator to get the exact percentage in equip load. more complex than BB haha, Quick tip: unless it's the first game, medium rolling and fast rolling are almost the exact same thing, slight differences but nothing game changing. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. However, when I look at the exact calculation it comes out to 8.33333333%. i dont think the havel rings gives 50 percent more equip load. It most likely has the same amount of iframes but it is not really mentioned a lot. It appears that weaker mobs are less sensitive and easier to sneak up on @ higher weight ratios. But it was hilarious on my side, to see them trying to catch me ^^ The host even gave up his armor to match my speed, LOL. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It has to meet some requirements, but those are not really important rn. Change the name (also URL address, possibly the category) of the page. There's your confusion. The heavier an item is, the more it encumbers the player. Buffed weapon must be selected in active slot. Calculator version 1.0.0 Features to Add. Lol am I trippin here?? I haven't played anything more rewarding in my entire life. Im lost how does 50%+20%+5%= 89%? Both for dark souls 2 dark souls; improving ds2 multiplayer aspects of the fortnite. At 3rd April 2020 it says "Encumberence is the percentage of max Equip Load currently used (for example at 20 of 80 Equip Load, Encumberence is 40%)" but 20/80 is 25%! Tooltips show more accurate values of defence. Is this just 3 phases, so that there is no difference between say 31% and 70%, or there are 3 different linear dependances of the roll distance with different slopes (like it was in DS2 i believe)? Weight class value (Equipped Weight/Equip Load) can be taken as a percentage. Just level up stamina. Is this giving me an extra recovery frame, or am I just experiencing a Placebo Effect? There is. You can get a further roll than a fast roll (<30%) by being at exactly 0%. If you're not confident enough to parry, roll to the side and backstab him. I was wondering if any of you tested if attack/swing speed is different at lower percentages or not. They don't carry your ass. View wiki source for this page without editing. what about the atttunment slots, this does not help me, Havel ring and FaP Ring don't show the increased equip load, The uncursed artorias greatsword is missing, This Build Calculator is in BETA - we are working on improving responsiveness. Setting up your equipment in the Remastered version is very straightforward: you must be midrolling, which requires greater than but not equal to 25% equip load, and you must stay below or equal to 29.1%. Equip load is the maximum weight that can be equipped. Is a little underwhelming having to spend points in a garbage stat just to have more equip load. Why does this build have such low Dex? Jetblackmoon (Moderator) 8 years ago #3. using mugenmonkey I can see I have a carry weight of 29.98. the game displays this as 30%, what's the heaviest thing in this game? 13i frames for both 30% and above30% As well? After 32-34 vigor, start leveling vitality to ~40. But at 50% the range is lower. I can't find it anywhere, but it would be useful to have it. Some Armor pieces reduce Stamina regeneration even further (up to -5 per second for full sets). Also, Extra question. Go down carefully and run over to the tower. Based on level 100 and for completeness purposes, how viable is a PURE 50 int and 50 att wizard?Until ringing the second bell, I was fine with the vitality below 20, but I don't know what awaits me later in the game is it feasible to have a pure magician with 20vit and 20end? For more information, please see our Would anyone mind testing for max values? Could anyone please retest this to make sure it didn't change during a patch? It's not explained anywhere. Crazy, I could easily make a gap with the gank, i was at the other side of the map by Rolling, and them just at the middle! It only increases the distance of your roll. This is what was messing up the values and constantly giving me equipment above the 69.9% weight ratio. I have the Millwood Greatbow equipped fully upgraded, a +10 chaos lothric knight sword, and pyro flame, and the Shield of want +5 in my left hand. https://wiki.speedsouls.com/index.php?title=darksouls:Meme_Roll&oldid=14305. In first Dark souls and Elden ring for example you can improve this stat just by leveling stamina, wich makes sense. I want to get off using Havels and FAP ring asap. hiiiiiii anybody to play dark souls 1 on ps3 with me?Olaaaa alguem para jogar dark souls 1 no ps3 comigo? A light arbalest did the job for me. If I have higher equip load will I move faster or slower? In PVP, this can be a major advantage. If you have a 31.3 equip load, your max equip burden amount to do a "medium regular roll" would need to be at the least 62.6. Any reason that would benefit the player being this light, other than extra mobility? like ds3, bloodborne, or elden ring, i recommend that you try to stay on light equip load at all times. 30 poise is your goal. i'm not so sure about the limit for fast rolls being explicitly 29.9% or less. The numbers listed for each category refer to the maximum equip load at the corresponding Endurancerespectivelyforfast 13/22, fast 13/23, fast 13/24,or medium 11/33. What about 70% exact? It seems like my recovery is longer sometimes, and then other times it doesn't. I'm nearing the game's ending now, and only now I realize the weight ratios are different than DS1 (70 instead of 50 for regular roll). That being said 13 I frames over less time makes it even easier to dodge because you have the same frames over less time. Weapon active slots: lh-1 and rh-1. = enabled | = disabled | = set partially enabled Show Armor List Armor Optimizer original By ispohr, edited with permission Magic infusion scaling is wrongly scaling off faithWe are missing Shield AR and UpgradesMagic/Int adjustments are missing, Giant DadClass Banditsoul level 99VIT 48ATT 12END 66STR 16DEX 10Mask of the FatherGiant armorGiant gauntletsGiant leggingsChaos+5 ZweihanderPyromancy Flame ascended+52 Black flameGrass crest shield+15Ring: Ring of favor and protectionRing: Havel ring. It says that the FaP ring makes you take double damage and doesn't take into account Havel's or Fap ring when it comes to equip load. You'll definitely notice a difference, but because of how absorption is calculated, because you'll still have your base absorption, and because non-physical damage is basically the same between light and heavy armor, the damage you take isn't significantly more than at ~69% EL. - chaos weapons do not scale with humanity - additional humanity is counted as a soul level up, skewing both souls for next level up and total soul cost - pyromancies not available in spell selection - ascended pyromancy flame not listed as a seperate weapon or an upgrade - catalysts do not show base magic adjust - havel's ring, ring of favour and protection, and mask of the father do not affect max equip load - tiny being's ring, ring of favour and protection, and mask of the mother do not affect max hp - ring of favour and protection is listed twice, once with normal effects and once with the effects of calamity ring - calamity ring is listed as having the effect of a tiny being's ring, and also doesn't alter max hp - bite rings do not affect their respective stats - left hand weapon damage is not displayed under stats - some weapons are missing from weapon list just thought i'd compile a few of the more major things people have seen in 1 comment, Why is there 30 in faith intelligence builds don't use faith. To show spell attack, you must select spell tool. Thank you Dextralife. Your character's current and maximum Equipment Load is shown as a fraction on many screens. (Patch 1.06 / Havels Ring + Ring of Favor + Mask of Father = 262,71). Wikidot.com Terms of Service - what you can, what you should not etc. The extra damage protection you get is a better pro than the farther roll. A percentage called Weight Ratio is also shown in the top right corner of many of your character screens. New Londo Ruins All Items Walkthrough for Dark Souls Remastered on PlayStation 4 in 1080p 60 FPS. In this situation, more light pieces are usually better then one heavier one.Step 7: Feel great until Ornstein and Smough delete you. [T]/, Actually, having over 70% equip load changes your idle animation a little bit as well, your character leans forward slightly and slumps their shoulders more. Then you had ninja flip. Thanks. can someone explain this to me in english; how do i lower the percentage. View/set parent page (used for creating breadcrumbs and structured layout). 1: Max length is 50 characters, minimum is 4 2: Please do not use your email or real name. It would be convenient and interesting to type in what kind of damage or defense you want, and then be able to see if it's worth it, or even possible before level 713. You start fat rolling at 70% and up weight and you roll quickly when you are under 30% weight then 70% and down to 30% is mid rolling. wait, so is it equipment load or weight ratio that needs to be under 70?? if youve played other fromsoft games before ds1. I would like to help people out on boss fights.