This item has been removed from the community because it violates Steam Community & Content Guidelines. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? does it allow tank, ship, and aircraft designer menu? Cheating in equipment can be useful in many circumstances, for example, it can be useful for new players looking to learn/experiment with the mechanics of the game, and also useful for those who are just looking to have some fun playing the game less seriously. This does not modify the start year shown in the top of the technology folder for some of the folders, this is defined within the interface file of the folder. They might as well just ask Paradox to make a new game. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. The equipment needs of units refer to general equipment archetypes. Additionally, it's possible to make the cost be modified by other technologies pathing to it. Simple, yet this mod fixes one of the most annoying things about playing with AI allies. https://hoi4.paradoxwikis.com/index.php?title=Technology_modding&oldid=58028, Play This is in addition to the technology's actual description, rather than overwriting it. This mod is compatible with Version 1.10 Collie & all DLC. When changing the define files, make sure to use an override file rather than copying over the entire base game files, as copying over the entire thing will cause crashes even on otherwise minor game updates, which commonly add new defines. For large items, usually the name of the technology is also shown on the tree without needing to see the description. show_equipment_icon = yes is used in order to make the equipment icon show up when hovering over the technology in the tree. It also will have to be within a technology folder that's assigned to hold doctrines. These are the only ships whose equipment can be obtained through cheat codes. So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? The game uses them to know where exactly to locate the branches, how much to distance items within them, and in which direction to take the coordinates. When I try to make another country annex it it makes my game crash. Convoys (only 1). For localisation, there are two keys assigned. This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. The veteran alternate history mod on the block. This is how to use the add_equipment console command (v1.11). These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. These container windows for items are not contained within any other container window, rather being defined fully independently. This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. Kaiserreich asks the daring question of: What if Germany won WWI?. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. A lot of AI modifiers that apply to every single technology can be changed within defines. Dont use this mod. Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. unbrauchbar,da der mod nicht aktualisiert wird.. Mod is broken. This command is the exact same as the above command, but 'ae' (a shortened alias) is used, instead of the longer 'add_equipment'. Please note that you must have the appropriate technology to receive the equipment. After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Youll end up switching sides several times, which can be great fun after all, when youre a master of the game, the only way to have a worthy opponent is to play against yourself. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. Please see the. Ship variants (ship classes) have a particular set of modules attached to them. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. Please see the. Information, Frequently Asked There is a lot of depth here, and more on the way, as the modding team is looking to expand the map eastward past the plains and to the Atlantic coast, where we will see the Capital Wasteland and the Commonwealth of Boston represented as well. It is only visible to you. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. Within that containerWindowType, a buttonType with the name of the folder (with _tab appended in the end) is used to represent the folder, using my_folder as an example: In here, position = { } controls the position of the folder tab, while quadTextureSprite is the exact sprite used by the tab. It gets unlocked by researching technologies and is produced by production lines. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. The tabs in the top of the tree allowing changing between technology folders. For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. Information, Frequently Asked DnD alignment: Lawful Good. World Wars can be chaotic things, especially when the player pulling the strings is constantly changing loyalties. Please see the. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). 5 days ago. These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) The Ultimate HOI4 Scenario Mod Tierlist. In order to assign an experience type to a technology, xp_research_type = army is used. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. This is a community maintained wiki. Theamusingly accurate namedelivers on its promise. in areas where the Paradox team may have glossed over. A simple technology folder definition looks like the following: In here, one important thing is the iconType representing the background, in this case called my_techtree_bg. Hi, is there a way to see the equipment names added by a Mod? In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. Reddit and its partners use cookies and similar technologies to provide you with a better experience. A Legacy version for Version1.9 and below playerscan be found here. At the time of writing, an update to 1.10 Collie is expected within the next week. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play The table below excludes armor designed by the No Step Back DLC tank designer. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. It is also possible to use variables within a modifier of the ai_will_do value. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). If you have a related Youtube channel, enter the URL. For example. HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH Hi, will this mod get updated when the main mod gets its update? While a unit can not operate without equipment, it is important to distinguish between equipment stats and unit stats. Keep your eye on this one. The key for the name is the same as the folder's name, while the description is the name with _desc appended. Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. This can build up to the max level specified in the building definition itself. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. See also: Air units. But you have to go down the Confederate path. Please note that a new version of the mod has been uploaded under a new entry, and youll need to unsubscribe and re-subscribe to the new version. The game & mechanics have been completely overhauled to fit the period that means that innovations like Tanks and Planes will take a while to enter the fray, so youll mainly be looking at infantry tactics. This is because porting Rt56 USA proved to be too much work. This has 3 types: army, navy, and air. Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. Unique to equipment, this will also make the equipment icon be a copy from the technology icon, unless an equipment-specific icon was created in the GFX__medium format. This mod is compatible with Version 1.10 Collie & all DLC. Join. Press question mark to learn the rest of the keyboard shortcuts. The technology tree branch follows the name formatting of the first technology's name with _tree appended in the end. Doctrines, while no longer researched as technologies, are still considered technologies in the in-game code, although there are some differences in their required definitions. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. Technology-specific icons don't exist for sub-technologies, instead using a set of indices. Note - all tanks now count as specialized equipment, so you must first ensure the variant is created in the tank designer then reference that tank's unique name as you would when adding any other specialized equipment. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. Valve Corporation. Last time we checked, this mod is compatible with Husky 1.9.1. This mod is, unfortunately, fully compatible up to 1.10 Collie. Many nations have their own unique mechanics as well. Questions, Paradox Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. Well youre in luck! I dislike the Congress feature and the civil war so im not huge on playing America. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. Check if you have auto-updates enabled for mods and then, if youre unsure, simply relaunch the HoI4 launcher to check if all of the mods are present and up to date. Strategic destruction or Grand battleplan). This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. This is because porting Rt56 USA proved to be too much work. They do work but the mod may have changed the name of the tech. Press question mark to learn the rest of the keyboard shortcuts. You can purchase equipment from the private sector, a new economic system. In order to make the folder appear in-game, the graphical user interface needs to be edited accordingly. Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. World News brings back the newspaper feature of Victoria II, giving a glimpse into the life of the average person during wartime. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. Please note that you must have the appropriate technology to receive the equipment. Its also not recommended you use this mod while playing minor nations. They'll make the civil war survivable. Were not sure about later versions at this time. Expanded Technology + Industry + Equipment, Literally read description if you want updates (use RT56). Each year in advance adds +200% to the technology's cost[2], applied smoothly depending on the amount of days left. This is a community maintained wiki. Valve Corporation. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. This is a complete list of all add_equipment commands for HOI4. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. Press question mark to learn the rest of the keyboard shortcuts. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. If only there was something more immersive? Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. If you have a related Youtube channel, enter the URL. This page was last edited on 18 February 2023, at 20:36. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. Doesn't seem to crash when I play normally. In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. However, they are mostly similar in definition. Create an account to follow your favorite communities and start taking part in conversations. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. Please update, atm it breaks the game so badly that you don't even make it into the main menu. For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. All trademarks are property of their respective owners in the US and other countries. Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. This mod is compatible with Version 1.10 Collie & all DLC. These days it receives rare updates as most work now goes into R56. allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. Enhanced Non-Historical Outcomes A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. we didn't, only added techs have a different nomenclature. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. Press J to jump to the feed. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. This can be useful for technologies which use an icon that's not the same as the equipment that it unlocks, such as the landing craft or rocket engine technologies in base game. The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". You need to sign in or create an account to do that. A technology can have categories assigned to it with categories = { }, where each category is separated with whitespace characters as categories = { my_category_1 my_category_2 }. This item will only be visible to you, admins, and anyone marked as a creator. Where can I see the custom equipment added by a mod? Interactive corporate website, Technology branches a series of technologies connected with the. If a technology doesn't have any other technology as a requirement using path in any folder where it's placed, then it must have a separate gridboxType definition within the folder's container window. For example Infantry Equipment 1 is the parent of Infantry Equipment 2. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. Compatible with Collie 1.10. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. This has an effect on production efficency retention. For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done. This is done by putting the terrain within the scope of the sub-unit type or category. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. it must have a separate gridboxType definition within the folder's container window. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. He/Him. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. Each technology is located within /Hearts of Iron IV/common/technologies/*.txt files, within the technologies = { } block traditionally encompassing the entire contents of the file. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. The definition for doctrine items is fully identical and does not differ from technologies in any way. Ahead-of-time/technology boost icons the position on the box, the used font, the used GFX. This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located. The 'add_equipment' or 'ae' command can be used with these codes . The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. This item will only be visible in searches to you, your friends, and admins. This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. You can always roll back yourHoI4version to continue your campaign. Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. Folders are defined as blocks within the technology_folders = { } block in /Hearts of Iron IV/common/technology_tags/*.txt files, where the name of the block within is used as the folder's ID. Much of this will be familiar to players of New Vegas, but there is plenty grabbed from the lore of the first and second Fallout games as well. Equipment is the military hardware needed by units to operate and largely determines their stats. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. After this, there are two types of experience costs that can be used: xp_boost_cost = 40 and xp_research_bonus = 1.5 can be used to make the technology be boosted by experience. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). Any icons or textboxes can be added to the container window, and they'll appear in that position in the technology tree. In order to select a technology folder, it should appear in the top selection. 1 / 2. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nations destiny does not need to be an exercise in strict historicity. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers.